![]() This is dependant on taking The Pawn perk which gives you 1 AP worth of free mevement per turn and thus you can almost always move into backstab range and get an automatic crit. This doesn't amount to much early game but is significant later on when the numbers explode. Scounbdrel beats Dual Wield in terms of raw danmage becasue the crit bonus from Scoundrel is multiplicative on total damage whereas Dual Wield bonus is additive with the Finesse bonus. Nor do you have enough points to max out both Wits and Finesse. Unless you are playing LW you do not have enough points to max out Warfare, Scoundrel and Dual Wielding. Next you have to decide whether you want to go for high dodge at the expense of raw burst damage and high initiative again at the expense of raw burst damage. You need to sacrifice three stat points for this (which equates to 15% reduction in damage output) in Polymorph and two Memory slots but that's worth it even for a pure burst damage rogue since the Guerilla perk gives 40% damage bonus from stealth and Chamelion Cloak counts as Stealth. There are three bascially in my book:Ĭommon to all three are Warfare becasue it gives the best damage mutiplier and the two must-have CC skills of Battering Ram and Knockdown, and 5 points in Scoundrel for the full set of scoundrel skills.Īlso common to all are one point in Polymorph for Chamelion Cloak and Chicken Claw. It depends on what kind of scoundrel you want to go for. ![]() Having played a Lohse as twin dagger Scoundrel as my main on tactician, my observations are:
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